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Produkte zum Begriff User-Centered Design:


  • Elements of User Experience, The: User-Centered Design for the Web and Beyond
    Elements of User Experience, The: User-Centered Design for the Web and Beyond

    From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it.   With so many issues involved—usability, brand identity, information architecture, interaction design— creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.

    Preis: 44.93 € | Versand*: 0 €
  • Elements of User Experience, The: User-Centered Design for the Web and Beyond
    Elements of User Experience, The: User-Centered Design for the Web and Beyond

    From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it.   With so many issues involved—usability, brand identity, information architecture, interaction design— creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.

    Preis: 22.58 € | Versand*: 0 €
  • Elements of User Experience,The: User-Centered Design for the Web and Beyond
    Elements of User Experience,The: User-Centered Design for the Web and Beyond

    From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it.   With so many issues involved—usability, brand identity, information architecture, interaction design— creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.

    Preis: 29.95 € | Versand*: 0 €
  • Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
    Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

    "In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts."—Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters“It’s about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book.”—Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.

    Preis: 25.67 € | Versand*: 0 €
  • Was ist ein "User Control" in der Programmierung?

    Ein "User Control" ist eine Komponente in der Programmierung, die es ermöglicht, benutzerdefinierte Steuerelemente zu erstellen. Es handelt sich um eine Wiederverwendbare Komponente, die spezifische Funktionen und Eigenschaften hat und in einer Benutzeroberfläche verwendet werden kann. User Controls bieten eine Möglichkeit, die Funktionalität und das Aussehen von Steuerelementen anzupassen und zu erweitern.

  • Was sind die Vorteile von Responsive Design für die User Experience von Websites?

    Responsive Design sorgt dafür, dass Websites auf verschiedenen Geräten optimal dargestellt werden, was die Benutzerfreundlichkeit erhöht. Dadurch wird die Navigation einfacher und die Inhalte sind besser lesbar, was zu einer positiven Nutzererfahrung führt. Außerdem verbessert Responsive Design die Ladezeiten und die Performance der Website, was die Zufriedenheit der Nutzer steigert.

  • Welche Vorteile bringt responsives Design für die User Experience und die Optimierung von Websites?

    Responsives Design sorgt dafür, dass Websites auf verschiedenen Geräten optimal dargestellt werden, was die Benutzerfreundlichkeit verbessert. Es ermöglicht eine konsistente und benutzerfreundliche Erfahrung auf allen Geräten. Zudem trägt es zur Suchmaschinenoptimierung bei, da Google mobilfreundliche Websites bevorzugt.

  • Wie kann man das User Experience-Design verbessern, um die Benutzerfreundlichkeit und Zufriedenheit zu steigern?

    Um das User Experience-Design zu verbessern, sollte man die Bedürfnisse und Erwartungen der Benutzer verstehen und berücksichtigen. Durch regelmäßiges Feedback von Nutzern können Schwachstellen identifiziert und behoben werden. Eine intuitive und ansprechende Gestaltung der Benutzeroberfläche trägt ebenfalls dazu bei, die Benutzerfreundlichkeit und Zufriedenheit zu steigern.

Ähnliche Suchbegriffe für User-Centered Design:


  • Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
    Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

    "In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts."—Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters“It’s about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book.”—Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.

    Preis: 19.25 € | Versand*: 0 €
  • Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design
    Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design

    In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency. Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value. Highlights Presents a streamlined process for developing highly usable software Describes practical methods and models successfully implemented in industry Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches

    Preis: 48.14 € | Versand*: 0 €
  • Undercover User Experience Design
    Undercover User Experience Design

    Once you catch the user experience bug, the world changes. Doors open the wrong way, websites don't work, and companies don't seem to care. And while anyone can learn the UX remedies usability testing, personas, prototyping and so on unless your organization 'gets it', putting them into practice is trickier. Undercover User Experience is a pragmatic guide from the front lines, giving frank advice on making UX work in real companies with real problems. Readers will learn how to fit research, ideation, prototyping and testing into their daily workflow, and how to design good user experiences under the all-too-common constraints of time, budget and culture.

    Preis: 13.9 € | Versand*: 0 €
  • Always centered at night
    Always centered at night

    Always centered at night

    Preis: 14.99 € | Versand*: 3.95 €
  • Was sind Single-User- und Multi-User-Betriebssysteme?

    Ein Single-User-Betriebssystem ist ein Betriebssystem, das nur von einer Person gleichzeitig genutzt werden kann. Es ermöglicht nur eine Benutzersitzung und ist auf die Bedürfnisse eines einzelnen Benutzers ausgelegt. Ein Multi-User-Betriebssystem hingegen ermöglicht mehreren Benutzern gleichzeitig den Zugriff auf das System. Es unterstützt mehrere Benutzersitzungen und ermöglicht die gleichzeitige Ausführung von verschiedenen Aufgaben.

  • Was sind einige Merkmale von sophisticated Design und Innovation?

    Einige Merkmale von sophisticated Design und Innovation sind eine klare und ansprechende Ästhetik, die Verwendung hochwertiger Materialien und innovative Technologien. Sophisticated Design zeichnet sich zudem durch eine durchdachte Funktionalität und eine hohe Benutzerfreundlichkeit aus. Innovation beinhaltet oft das Aufbrechen traditioneller Denkmuster und das Erschließen neuer Lösungsansätze für bestehende Probleme.

  • Welche Arten von Icons werden in der User Interface-Design verwendet und wie beeinflussen sie die Benutzererfahrung?

    In der User Interface-Design werden verschiedene Arten von Icons wie Symbol-, Text- und Bildicons verwendet. Icons helfen Benutzern, schnell Informationen zu erfassen und Aktionen auszuführen, was die Benutzererfahrung verbessert. Gut gestaltete Icons können die Benutzerfreundlichkeit erhöhen und die Navigation auf einer Website oder in einer App erleichtern.

  • Wie suchen User?

    User suchen in der Regel nach Informationen, Produkten oder Dienstleistungen, indem sie Suchmaschinen wie Google verwenden. Sie geben Schlüsselwörter oder Fragen ein, um relevante Ergebnisse zu erhalten. Manche User suchen auch in spezialisierten Plattformen oder Foren, um gezieltere Informationen zu finden.

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